Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...
I got a crazy question for all...I'm putting together a polygon subdivision routine, and I'm breaking down a simple box to start. Setting up my engine/framework, I just used a couple quads to set up a ...
Recently it seems as if NVIDIA has become pretty much omnipresent and almost omnipotent in each of the different graphics sectors, from the low-end/ high-end desktop to the workstation and mobile ...
I have a simple problem: I have 5 million 2D circles with different positions/radii that I need to render using OpenGL. Being an OpenGL novice, I discretized a unit circle, stored the vertex positions ...
In our recent review of the late 2013 Mac Pro, one of our sticking points was the OpenGL performance that trailed Windows on the same hardware. A particularly damning case was the high-polygon-scene ...
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