This article is made possible by Intel’s GameDev BOOST program — dedicated to helping indie game developers everywhere achieve their dreams One of the most important elements to creating a believable ...
Audiokinetic’s Wwise Automotive enhances CHANGAN’s NEVO E07 with real-time directional sound alerts, adaptive ride sonification, and customizable engine sounds for safety and a unique driving ...
In recent years, dynamic mixing has achieved broader adoption in video games. Real-time parameter controls, mix events, and mixer snapshots are frequently used to control audio focus. Now, the use of ...
You have 50 cars to create and they’re all using the same model? Build a first car and fine-tune it until it’s perfect. This hierarchy will be used as a template. Then, when importing the audio files ...
Sony Interactive Entertainment is making an acquisition to beef up its game-development toolkit. The publisher revealed that it is buying sound-engineering firm Audiokinetic. As part of this deal, ...
Sony AI and Audiokinetic launch Similar Sound Search which will be available in Wwise 2025.1 Beta 2. AI analyses the audio itself creating matches based on texture, tone and rhythm. The system is ...
CALABASAS, Calif. - Emergent and Audiokinetic have teamed up to provide the video game industry's only cross-platform, multi-genre development system that fully addresses the audio needs of ...
Recently Audiokinetic released the latest version of its Wwise audio engine for interactive audio content used by the interactive media and gaming industries. It features an optimized run-time sound ...
Audiokinetic's Wwise Automotive, an interactive audio engine for car manufacturers, was instrumental in the designing and implementation of in-car audio for the NEVO E07, streamlining the workflow for ...
Sony Interactive Entertainment announced its latest studio acquisition on Tuesday, but the company it is set to acquire, Audiokinetic, is a different kind of “development” studio. Instead of making ...