This repository contains a Unity-based system for procedural terrain generation with fixed height constraints. The system is designed to generate natural-looking terrain that respects areas where ...
Gaming technologies have pushed virtual nature to the brink of reality. And now, the very technology used to create green ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and is sure he began doing so professionally in 2010 or thereabouts. If he was forced ...
Daniel is a News Writer from the United Kingdom. Relatively new to the industry with almost three years of experience, he has focused on establishing himself in the gaming space. While he focuses on ...
Former Bethesda designer Bruce Nesmith has been dropping a lot of takes recently, and the newest interview reveals his thoughts on Starfield. Nesmith has a long history of creating RPGs, ranging from ...
A dedicated Minecraft player has managed to reach the game's Far Lands after 14 years of playing. This long-running Minecraftachievement has seen the player raise over $500,000 for charities over the ...
Unity Software has captured the market’s attention with a powerful stock surge of over 100% year-to-date, pushing it to a new ...
A lightweight, modular terrain engine built in C++ using OpenGL and the Win32 API, featuring real-time procedural generation, elevation-based biome coloring, and smooth camera control. This project ...
Abstract: Coverage path planning in mountainous terrain is energy-intensive for multirotor UAVs due to frequent altitude changes. This letter proposes a Contour-Aligned Path Generation (CAPG) ...
Star Citizen has officially crossed $875,602,817 in crowdfunding as of writing. That number isn’t a typo. Cloud Imperium Games has spent thirteen years building what might be gaming’s most ambitious ...